मुझे लगता है कि छोटे पैमाने पर काम करने और एक छोटी कंपनी होने का सबसे बड़ा फायदा यह है कि आपको लागत निकालने के लिए बहुत ज़्यादा दबाव में नहीं रहना पड़ता। ऐसे में आपको इस बात की फ़िक्र नहीं करनी पड़ती कि समीक्षक क्या कहेंगे—भले ही वे लोगों को इसे खरीदने की सलाह दें, लेकिन लाखों लोग यह कह सकते हैं, "अरे, मुझे इस विषय में कोई दिलचस्पी नहीं है," और हम डूब जाएंगे।

I think that the good thing about working smaller and being a smaller company that doesn't have to make as much to make money back is that you don't have to worry about, well, critics like this and they'll tell people to buy it, but millions of people might say, 'Oh, well I'm not interested in that subject matter' and we're sunk.

I think that the good thing about working smaller and being a smaller company that doesn't have to make as much to make money back is that you don't have to worry about, well, critics like this and they'll tell people to buy it, but millions of people might say, 'Oh, well I'm not interested in that subject matter' and we're sunk.

Topic Achievement & Work Business
Tone: Reflective Sentiment: Positive Type: Reflection 92%

जब आप किसी ऐसे गेम पर काम कर रहे होते हैं जिसका बजट करोड़ों डॉलर का होता है और लागत निकालने के लिए जिसकी करोड़ों प्रतियां बिकना जरूरी होता है, तब आपके और दर्शकों के बीच कई स्तर आ जाते हैं। आपके पास एक मार्केटिंग विभाग होता है, हर महाद्वीप के लिए एक अलग मार्केटिंग विभाग होता है, मूल कंपनी के शेयरधारक होते हैं, और न जाने क्या-क्या।

When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there's a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff.

When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there's a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff.

Topic Achievement & Work Business
Tone: Reflective Sentiment: Neutral Type: Observation 92%

समीक्षकों द्वारा सराहा गया हर गेम ऐसा नहीं होता कि पर्याप्त खिलाड़ी उसे पसंद करें जिससे करोड़ों डॉलर के निवेश की भरपाई हो सके।

A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dollars.

A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dollars.

Topic Achievement & Work Business
Sentiment: Neutral Type: Observation 95%

मुझे जिस तरह का दृष्टिकोण प्रेरित करता है, वह यह है कि जो आपने पहले से बनाया है, उसे लें और समझदारी से विस्तार करते हुए एक नया अनुभव तैयार करने का तरीका ढूंढें। असली चुनौती यह पता लगाना है कि पूरी तरह जोखिम में पड़े बिना ऐसा करने का सबसे अच्छा तरीका क्या है।

The kind of approach that inspires me is taking what you've built and figuring out how to turn it into a new experience by expanding it smartly. The challenge is figuring out what's the best way to do that without totally jumping off of a cliff.

The kind of approach that inspires me is taking what you've built and figuring out how to turn it into a new experience by expanding it smartly. The challenge is figuring out what's the best way to do that without totally jumping off of a cliff.

Topic Achievement & Work Innovation
Tone: Reflective Sentiment: Positive Type: Advice 95%