गेम्सस्पॉट या नियोजीएएफ जैसे प्लेटफॉर्म्स पर रैंडम ब्लॉग लिखने वाले कई लोग 'ब्रैड' (Braid) को उन लोगों से कहीं बेहतर ढंग से समझते हैं जो डींगें हांकते हैं कि, "मैं तो बस गेम्स, उनकी कहानियों और उनके गहरे अर्थों के बारे में ही सोचता हूँ, और इन सब चीज़ों का विश्लेषण करने के लिए ही मैंने ब्लॉग बनाया है।" ऐसे लोगों का निशाना लगाने का औसत उतना ही होता है जितना किसी आम फोरम यूजर का। इसलिए इस पूरी कम्युनिटी को लेकर मेरे मन में एक चिढ़ पैदा हो गई है, और मैं बस यही सोचता हूँ कि, "यारो, क्या तुम वाकई इसके योग्य हो भी या नहीं?" यह सुनने में भले ही थोड़ा रूखा, मतलबी और ताने मारने जैसा लगे, लेकिन फिलहाल मेरा नज़रिया ऐसा ही है।

There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all, "I'm all about games, and narrative and meaning, and I write a blog just to tell you about how I analyze all these things." Those people have the same hit rate as your general forum poster. So that's given me a cynical response to that whole community, which is just that, "Guys, are you sure you're qualified to do this?" And that sounds asshole-ish, and mean and snarky, but that's just how I'm feeling right now.

There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all, "I'm all about games, and narrative and meaning, and I write a blog just to tell you about how I analyze all these things." Those people have the same hit rate as your general forum poster. So that's given me a cynical response to that whole community, which is just that, "Guys, are you sure you're qualified to do this?" And that sounds asshole-ish, and mean and snarky, but that's just how I'm feeling right now.

Topic Knowledge & Learning Critical Thinking
Tone: Cynical Sentiment: Negative Type: Observation 95%

स्टारसीड पिलग्रिम खेलने की सलाह: जब तक आपके मन में सवाल हैं, तब तक आगे बढ़ते रहिए।

Advice for playing Starseed Pilgrim: As long as you still have questions, continue.

Advice for playing Starseed Pilgrim: As long as you still have questions, continue.

Topic Knowledge & Learning Knowledge
Tone: Wise Sentiment: Positive Type: Advice 95%

आपको तो पता ही है कि कॉलेज के दिनों में मैंने भले ही कोई एक डिग्री पूरी नहीं की, लेकिन कंप्यूटर साइंस और इंग्लिश मेरे दो मुख्य विषय (डबल-मेजर) थे। बर्कले (Berkeley) में, जहाँ से मैंने पढ़ाई की, वहाँ अंग्रेजी साहित्य की शिक्षा काफी हद तक रचनात्मक सोच पर आधारित थी। सीधे शब्दों कहें तो, अंग्रेजी में ग्रेजुएशन करने का मतलब सिर्फ और सिर्फ लंबी-चौड़ी हाँफना (फेंकना) सीखना है। और मेरा दूसरा विषय कंप्यूटर साइंस इसके बिल्कुल विपरीत था। उसमें आपको पता होना चाहिए था कि आप क्या कर रहे हैं, और आप किस बारे में बात कर रहे हैं।

You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to school, is very much creatively-driven. Basically, the entire bachelor's degree in English is all about bullshitting. And Computer Science, which was my other major, was exactly the opposite of that. You had to know what you were doing, and you had to know what you were talking about.

You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to school, is very much creatively-driven. Basically, the entire bachelor's degree in English is all about bullshitting. And Computer Science, which was my other major, was exactly the opposite of that. You had to know what you were doing, and you had to know what you were talking about.

Topic Knowledge & Learning Education
Tone: Humorous Sentiment: Mixed Type: Observation 95%

मेरे लिए दिलचस्प बात यह है कि कुछ लोग वास्तव में यह समझ पाते हैं कि मेरा गेम असल में किस बारे में है—और यहाँ मैं सिर्फ कहानी के प्रतीकों, रूपकों या उसके गहरे अर्थों की बात नहीं कर रहा हूँ। बात सिर्फ इतनी है कि लोग खेल की बुनियादी संरचना को कितना समझते हैं, जैसे कि चीज़ों को एक खास तरीके से क्यों डिज़ाइन किया गया है और इसके पीछे क्या वजहें हैं। गेम के कुछ हिस्से जानबूझकर लोगों का ध्यान किसी खास चीज़ की तरफ खींचने के लिए बनाए जाते हैं, भले ही उस संरचना के भीतर कुछ भी हो। और दिलचस्प बात यह है कि कुछ लोग इस गहराई को समझ जाते हैं, और कुछ लोग बिल्कुल नहीं समझ पाते।

What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.

What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.

Tone: Reflective Sentiment: Mixed Type: Reflection 92%

आप एक ऐसा बेहद केंद्रित एक्सप्लोरेशन गेम बना सकते थे जो पूरी तरह खिलाड़ी की रचनात्मकता और खोजबीन पर आधारित होता। लेकिन तब उस गेम में ब्रैड (Braid) की तरह वे बारीक और वैज्ञानिक पहेलियाँ नहीं होतीं। इसलिए, यह महज़ किसी एक चीज़ को चुनने, उसका सही मतलब समझने और फिर बिना किसी समझौते के उस पर पूरी तरह टिके रहने की बात थी।

You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous scientific kinds of puzzles in it, that Braid has. And so, it was just about picking something and understanding what it was that was chosen, and sticking to it, ruthlessly.

You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous scientific kinds of puzzles in it, that Braid has. And so, it was just about picking something and understanding what it was that was chosen, and sticking to it, ruthlessly.

Topic Creativity & Expression Creativity
Tone: Reflective Sentiment: Neutral Type: Reflection 95%